As mentioned in the introduction, the choice of character class mainly affects where shrub begins. While the building of the Marauder course dependent on the STR feature is the simplest, nothing keeps you from making this course a hunter or magician fighting bows.
Along with the character classes themselves, players can unlock development paths based on Ascendency mechanics' Trails. Because of this, each class gains the ability to unlock a"subclass", offering added passive bonuses and enabling even better customization of the character for the player.
Templar - access to the Hierophant, Inquisitor and Guardian classes. Shadow - access to the Saboteur, Assassin and Trickster classes. Marauder - access into the Berserker, Juggernaut and Chieftain classes. Scion - accessibility to a single class, Ascendant. Ranger - access to Deadeye, Raider and Pathfinder classes. Duelist - accessibility to the Slayer, Gladiator and Champion classes. Witch - access to the Elementalist Necromancer and Occultist classes.
Classes based on the Trials of Ascendancy's mechanisms - to allocate points and to unlock courses - is described in a separate chapter of the manual.
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